particles for homing tnt & toggle for tnt particles
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+30
-10
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@@ -95,11 +95,13 @@ public class enderTNTBlock extends TntBlock {
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}
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public static void spawnParticles(Level level, BlockPos blockPos) {
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for (int i = 1; i<=ConfigClient.calcPCount(30); i++) {
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float x = blockPos.getX() + (float) level.getRandom().nextIntBetweenInclusive(-10, 10) / 10 + 0.5F;
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float y = blockPos.getY() + (float) level.getRandom().nextIntBetweenInclusive(-10, 10) / 10;
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float z = blockPos.getZ() + (float) level.getRandom().nextIntBetweenInclusive(-10, 10) / 10 + 0.5F;
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level.addParticle(ParticleTypes.GLOW, x, y, z, 0, 0, 0);
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if (ConfigClient.tntParticles) {
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for (int i = 1; i <= ConfigClient.calcPCount(30); i++) {
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float x = blockPos.getX() + (float) level.getRandom().nextIntBetweenInclusive(-10, 10) / 10 + 0.5F;
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float y = blockPos.getY() + (float) level.getRandom().nextIntBetweenInclusive(-10, 10) / 10;
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float z = blockPos.getZ() + (float) level.getRandom().nextIntBetweenInclusive(-10, 10) / 10 + 0.5F;
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level.addParticle(ParticleTypes.GLOW, x, y, z, 0, 0, 0);
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}
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}
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}
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}
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