particles for homing tnt & toggle for tnt particles

This commit is contained in:
Jenny committed 2025-01-26 02:05:57 +01:00
1 parent 129c27ba47
commit 0961e9654d
5 files changed
+30 -10

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@@ -1,6 +1,6 @@
package com.jenny.enhancedexplosives.entities.client;
import com.jenny.enhancedexplosives.blocks.blocks;
import com.jenny.enhancedexplosives.config.ConfigClient;
import com.jenny.enhancedexplosives.entities.tnt.basePrimedTNT;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
@@ -35,7 +35,10 @@ public class BaseTNTRenderer<T extends basePrimedTNT> extends EntityRenderer<T>
float f1 = 1.0F + f * 0.3F;
pPoseStack.scale(f1, f1, f1);
}
if (ConfigClient.tntParticles) {
pEntity.spawnParticles(pPartialTicks);
}
pEntity.spawnParticles(pPartialTicks);
pPoseStack.mulPose(Axis.YP.rotationDegrees(-90.0F));
pPoseStack.translate(-0.5F, -0.5F, 0.5F);
pPoseStack.mulPose(Axis.YP.rotationDegrees(90.0F));