ender tnt particles + more control over particle count
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@@ -45,7 +45,7 @@ public class concussiveArrow extends baseArrow{
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@Override
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public void spawnParticles(float partialTicks) {
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for (int i = 1; i <= ConfigClient.arrowParticleCount; i++) {
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for (int i = 1; i <= ConfigClient.calcPCount(3); i++) {
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Vec3 pos = getPosition(partialTicks);
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double x = pos.x + (double) level().getRandom().nextInt(-5, 6) / 10;
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double y = pos.y + (double) level().getRandom().nextInt(-5, 6) / 10;
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