ender tnt particles + more control over particle count

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Jenny committed 2025-01-26 01:30:32 +01:00
1 parent 31306bb116
commit 129c27ba47
6 files changed
+32 -9

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@@ -45,7 +45,7 @@ public class concussiveArrow extends baseArrow{
@Override
public void spawnParticles(float partialTicks) {
for (int i = 1; i <= ConfigClient.arrowParticleCount; i++) {
for (int i = 1; i <= ConfigClient.calcPCount(3); i++) {
Vec3 pos = getPosition(partialTicks);
double x = pos.x + (double) level().getRandom().nextInt(-5, 6) / 10;
double y = pos.y + (double) level().getRandom().nextInt(-5, 6) / 10;