more particle spawning rewrite

This commit is contained in:
Jenny committed 2025-01-27 23:29:42 +01:00
1 parent 339c466c88
commit 23942c9972
4 files changed
+10 -10

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@@ -96,10 +96,9 @@ public class homingPrimedTNT extends basePrimedTNT {
}
@Override
public void spawnParticles(float partialTicks) {
Vec3 pos = getPosition(partialTicks);
public void spawnParticles() {
for (int i = 1; i <= ConfigClient.calcPCount(1); i++) {
level().addParticle(ParticleTypes.FLAME, pos.x, pos.y, pos.z, 0, 0, 0);
level().addParticle(ParticleTypes.FLAME, getX(), getY(), getZ(), 0, 0, 0);
}
}