more particle spawning rewrite
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@@ -96,10 +96,9 @@ public class homingPrimedTNT extends basePrimedTNT {
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}
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@Override
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public void spawnParticles(float partialTicks) {
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Vec3 pos = getPosition(partialTicks);
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public void spawnParticles() {
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for (int i = 1; i <= ConfigClient.calcPCount(1); i++) {
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level().addParticle(ParticleTypes.FLAME, pos.x, pos.y, pos.z, 0, 0, 0);
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level().addParticle(ParticleTypes.FLAME, getX(), getY(), getZ(), 0, 0, 0);
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}
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}
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