fixed entity being rendered too high for cluster tnt / dynamite & implemented method to get tnt's fuse that was given at init time
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5 files changed
+17
-6
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@@ -19,7 +19,6 @@ import org.jetbrains.annotations.NotNull;
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public class TNTArrowRenderer extends EntityRenderer<baseArrow> {
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private final boolean renderParticles = ConfigClient.ARROW_PARTICLES;
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private final BlockRenderDispatcher blockRenderer;
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private float i = 0;
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public TNTArrowRenderer(EntityRendererProvider.Context pContext) {
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super(pContext);
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@@ -31,14 +30,14 @@ public class TNTArrowRenderer extends EntityRenderer<baseArrow> {
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pPoseStack.pushPose();
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pPoseStack.translate(0.0F, 0.5F, 0.0F);
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pPoseStack.scale(0.5f, 0.5f, 0.5f);
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i += 0.1f;
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int i = pEntity.getTick();
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pPoseStack.mulPose(Axis.YP.rotationDegrees(-90.0F));
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pPoseStack.translate(-0.5F, -0.5F, 0.5F);
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pPoseStack.mulPose(Axis.YP.rotationDegrees(90.0F));
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if (renderParticles) {
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pEntity.spawnParticles();
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}
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TntMinecartRenderer.renderWhiteSolidBlock(this.blockRenderer, Blocks.TNT.defaultBlockState(), pPoseStack, pBuffer, pPackedLight, Math.round(Math.sin(i)) == 0);
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TntMinecartRenderer.renderWhiteSolidBlock(this.blockRenderer, Blocks.TNT.defaultBlockState(), pPoseStack, pBuffer, pPackedLight, i / 5 % 2 == 0);
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pPoseStack.popPose();
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super.render(pEntity, pEntityYaw, pPartialTicks, pPoseStack, pBuffer, pPackedLight);
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}
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