carpetArrows explode when hurt by explosion, prevents first arrows from shooting others away.

This commit is contained in:
Jenny committed 2025-02-03 23:01:33 +01:00
1 parent b74e6ef7f0
commit 4fa167ae9a
4 files changed
+23 -10

No files matched your search

@@ -67,7 +67,7 @@ public class entities {
ENTITY_TYPES.register("arrow_claymore", () -> EntityType.Builder.<claymoreArrow>of(claymoreArrow::new, MobCategory.MISC)
.sized(0.48F, 0.48F).clientTrackingRange(64).build("arrow_claymore"));
public static final RegistryObject<EntityType<carpetArrowPart>> ARROW_CARPT_PART =
public static final RegistryObject<EntityType<carpetArrowPart>> ARROW_CARPET_PART =
ENTITY_TYPES.register("arrow_carpet_part", () -> EntityType.Builder.<carpetArrowPart>of(carpetArrowPart::new, MobCategory.MISC)
.sized(0.48F, 0.48F).clientTrackingRange(64).build("arrow_carpet_part"));
@@ -99,7 +99,7 @@ public class entities {
EntityRenderers.register(ARROW_TNT.get(), TNTArrowRenderer::new);
EntityRenderers.register(ARROW_CONCUSSIVE.get(), TNTArrowRenderer::new);
EntityRenderers.register(ARROW_CARPET.get(), TNTArrowRenderer::new);
EntityRenderers.register(ARROW_CARPT_PART.get(), TNTArrowRenderer::new);
EntityRenderers.register(ARROW_CARPET_PART.get(), TNTArrowRenderer::new);
EntityRenderers.register(ARROW_TUNNEL.get(), TNTArrowRenderer::new);
EntityRenderers.register(ARROW_CLAYMORE.get(), baseArrowRenderer::new);