carpetArrows explode when hurt by explosion, prevents first arrows from shooting others away.
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+23
-10
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@@ -67,7 +67,7 @@ public class entities {
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ENTITY_TYPES.register("arrow_claymore", () -> EntityType.Builder.<claymoreArrow>of(claymoreArrow::new, MobCategory.MISC)
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.sized(0.48F, 0.48F).clientTrackingRange(64).build("arrow_claymore"));
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public static final RegistryObject<EntityType<carpetArrowPart>> ARROW_CARPT_PART =
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public static final RegistryObject<EntityType<carpetArrowPart>> ARROW_CARPET_PART =
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ENTITY_TYPES.register("arrow_carpet_part", () -> EntityType.Builder.<carpetArrowPart>of(carpetArrowPart::new, MobCategory.MISC)
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.sized(0.48F, 0.48F).clientTrackingRange(64).build("arrow_carpet_part"));
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@@ -99,7 +99,7 @@ public class entities {
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EntityRenderers.register(ARROW_TNT.get(), TNTArrowRenderer::new);
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EntityRenderers.register(ARROW_CONCUSSIVE.get(), TNTArrowRenderer::new);
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EntityRenderers.register(ARROW_CARPET.get(), TNTArrowRenderer::new);
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EntityRenderers.register(ARROW_CARPT_PART.get(), TNTArrowRenderer::new);
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EntityRenderers.register(ARROW_CARPET_PART.get(), TNTArrowRenderer::new);
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EntityRenderers.register(ARROW_TUNNEL.get(), TNTArrowRenderer::new);
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EntityRenderers.register(ARROW_CLAYMORE.get(), baseArrowRenderer::new);
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