code improvements, fix claymoreArrow cash, faster claymoreArrow despawn
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@@ -34,8 +34,7 @@ public class repulsivePrimedTNT extends basePrimedTNT {
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double dist = getTargetDist(target);
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float speed = getSpeed();
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Vec3 mult = new Vec3(speed / dist, speed / dist, speed / dist);
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Vec3 ret = target.position().subtract(this.position()).normalize().multiply(mult);
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return ret;
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return target.position().subtract(this.position()).normalize().multiply(mult);
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}
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public double getTargetDist(Entity target) {
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