fixed a bug that resets the config when floats are changed (pretty sure that's forge's fault, because chaning to double works)
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@@ -10,7 +10,6 @@ import net.minecraft.network.syncher.SynchedEntityData;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.projectile.Arrow;
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import net.minecraft.world.entity.projectile.Projectile;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Block;
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