tnt render system rewrite

This commit is contained in:
Jenny committed 2025-01-25 21:18:43 +01:00
1 parent ab77a7246a
commit 94133e167a
12 files changed
+50 -72

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@@ -8,6 +8,8 @@ import net.minecraft.network.syncher.SynchedEntityData;
import net.minecraft.world.entity.*;
import net.minecraft.world.entity.ai.targeting.TargetingConditions;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
@@ -18,7 +20,7 @@ public class homingPrimedTNT extends basePrimedTNT {
Entity target;
public homingPrimedTNT (Level pLevel, double pX, double pY, double pZ, @Nullable LivingEntity pOwner, float power, int fuse, float speed) {
super(entities.TNT_HOMING.get(), pLevel, pOwner, new Vec3(pX, pY, pZ), fuse, power, "homing");
super(entities.TNT_HOMING.get(), pLevel, pOwner, new Vec3(pX, pY, pZ), fuse, power);
this.target = null;
this.setSpeed(speed);
}