make dynamite use own spawnParticles()
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@@ -46,7 +46,7 @@ public class dynamite extends basePrimedTNT {
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} else {
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this.updateInWaterStateAndDoFluidPushing();
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if (this.level().isClientSide) {
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this.level().addParticle(ParticleTypes.SMOKE, this.getX(), this.getY() + 0.5D, this.getZ(), 0.0D, 0.0D, 0.0D);
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spawnParticles();
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}
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}
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}
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