homing tnt texture & homing tnt particle change & moved tnt/arrow particle spawning into tick() logic
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@@ -104,7 +104,7 @@ public class baseArrow extends AbstractArrow {
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this.makeParticle(1);
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}
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} else {
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this.makeParticle(2);
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spawnParticles(0);
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}
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this.tick++;
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} else if (this.inGround && this.inGroundTime != 0 && !this.effects.isEmpty() && this.inGroundTime >= 600) {
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