improved claymore arrow distribution & more damage from claymore arrows
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@@ -34,7 +34,6 @@ public class concussiveArrow extends baseArrow{
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@Override
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protected void doPostHurtEffects(@NotNull LivingEntity pTarget) {
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this.level().explode(this, getX(), getY(), getZ(), 8.0f, Level.ExplosionInteraction.NONE);
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//this.level().explode(this, null, new NilExplosionCalculator(), this.getX(), this.getY(), this.getZ(), 8, false, Level.ExplosionInteraction.NONE);
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this.discard();
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}
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